(Redirected from Prinny game)
- Prinny Can I Really Be The Hero Dlc Rar Programs Download
- Prinny Can I Really Be The Hero Dlc Rar Programs Free
Prinny: Can I Really Be the Hero? | |
---|---|
Developer(s) | Nippon Ichi Software |
Publisher(s) | Nippon Ichi Software |
Director(s) | Tatsuya Izumi |
Designer(s) | Tatsuya Izumi |
Composer(s) | Tenpei Sato |
Series | Disgaea |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Platform, Hack and slash |
Mode(s) | Single-player |
Prinny: Can I Really Be the Hero? (プリニー ~オレが主人公でイイんスか?~Purinī: Ore ga Shujinkō de Iinsuka?) is a 2D side-scrolling comedyplatformvideo game for the PlayStation Portable, developed by Nippon Ichi Software. It is a spin-off title in the Disgaea series.
- For the truly devoted, Prinny even has three DLC levels which can be purchased on the PSN, each with a unique (and voice-acted!) boss fight. The Marona and Flonne levels are modestly challenging, while the ‘Lil Asagi Comes Home’ stage is only for the most masochistic of players.
- This is Prinny Can I Really be the Hero? Asagi's Storyline Final Stage/Final Boss This wasn't skipped due to lag but due to time I didn't want to split in two. This is an alternate storyline that.
- Older Consoles. Gaming Discussion.
Nisa's design resembles a prinny from the Disgaea series, which is a well known Nippon Ichi series.Although her scarf and hair seem to be based on Laharl from Disgaea, though a similar scarf appears on the Hero Prinny from the Prinny: Can I Really Be the Hero? Killzone 2 DLC, MvC2 demo lead PSN update. Can I Really Be the Hero? Gameplay Movie 4. Prinny rocks some goblins in a mech in Prinny: Can I Really Be the Hero? No forum topics for Prinny.
- 2Plot
Gameplay[edit]
Prinny makes use of the PSP's wireless functionality to record, play, and download maps and other bonuses.[1]
One of its unique features is that, owing to the game's high difficulty, the player gets 1000 lives.[2]
As the in-game hours to complete the mission tick down, the time of day changes, and so do several of the stages alongside the enemies present in the game. In many cases, this can even change the stage's boss, and may also affect the reward the player gets for defeating the boss.
At the end of a stage, the total time to complete the stage (compared to the record time), the total prinnies dead for that stage (both in the stage and against the boss) and the collection of the lucky dolls is tallied up. This gives the Prinny a rank falling between D to S. Some achievements are earned by either having a fast time or high rank.
The Prinny has various moves utilized in platforming and combat. The Hip Pound is the primary method of stunning, where the Prinny drops on an enemy. Hero Prinny can also double jump to reach higher platforms. The majority of attacking in the game is using the Prinny's swords for slash attacks. By performing a basic attack in midair, the Prinny can also perform a long range aerial attack. Holding the circle button allows the Prinny to spin to avoid most attacks when he glows blue. Pressing left or right during a spin allows him to dash off, making him move faster. Should the player press down during the dash, the Prinny will slide, which also allows him to temporarily become invincible. However, spinning for three seconds or more will cause the Prinny to become dizzy and leave him vulnerable. A Prinny Raid attack becomes available after losing all 1000 lives and starting a new game. The player can sacrifice lives to perform a screen-covering attack of exploding Prinnies. If necessary, suicide can also be activated.
A Combo Gauge is situated at the very bottom of the screen. This is usually filled up when the player attacks enemies constantly, or Hip Pounds a checkpoint, which automatically fills the Gauge. A reward is usually displayed on the right side of the Combo Gauge. Filling up the gauge will make the Prinny receive the item, usually a food item for points, or an extra hit point, after which the gauge resets with a new reward.
Various items are also left lying around, and can be used in a variety of ways. Bombs can be found on occasion, and only detonate when thrown, making it useful for long range. Vehicles can also be piloted for a period of time when Hero Prinny Hip Pounds into the cockpit. The majority of vehicles have cannons or the ability to fly, and sometimes, are required to reach a certain point in the stage. When the timer on the vehicle expires, it will automatically self-destruct.
As the game revolves around collecting ingredients for Etna's dessert, many enemies and characters are food based, either in design or name. These include the Gourmet King, the Mage Knight twins 'Kim' and 'Chi', or the apple and corn monsters.
![Prinny Can I Really Be The Hero Dlc Rar Programs Prinny Can I Really Be The Hero Dlc Rar Programs](https://www.ziperto.com/wp-content/uploads/2017/07/Prinny-Can-I-Really-Be-the-Hero-PSP-shot4-ziperto.jpg)
The game also has many traits taken from another Nippon Ichi game, Makai Kingdom, using a large variety of its monster classes (most food monsters, Apples, Corn, Carrots, along with Spectres, Brush monsters, and Lucky Statues; Gourmet Monsters appear as one boss as well), and many of its vehicles, including a large, slow, yet powerful tank called Gear Metal YAY, a parody of Metal Gear Solid, a machine gun firing pogo turret, and a self-automated levitation machine. Asagi, who made her Debut in Makai Kingdom, plays a large role in the game's Alternate mode, though she has appeared in every Nippon Ichi game past this debut.
Plot[edit]
As a Prinny, the player is tasked with tracking down the ingredients for the Ultra Dessert for Etna. She gives the 1000 member squad ten hours to track it down, threatening to kill them all off should they fail. As such, you do not play as any unique prinny in particular. Etna only issues one Scarf, which prevents a prinny from exploding once worn, and as such, once the Hero Prinny is killed, another of the 1000 is simply tossed up to the plate, wearing the same scarf.
Prinnies have to make their way through six different stages of Netherworld during different day time and acquire six random ingredients. Different boss characters await Prinnies to challenge them depending on the time they visit a location. Rewards also change depending on time.
After the six ingredients are collected, the Prinnies head to see Spice-T, a sage who has mastered the art of cooking. In order to retrieve the Ultra Dessert, though, Chefbot-9000 must be defeated.
Afterwards, Sir Sweet, a gourmet demon who prefers sweets, steals the Ultra Dessert and runs off to his Sweet Palace, located beyond the Black Dessert Desert, forcing Prinnies to follow him. After defeating Darth Moab (a parody of Darth Vader) and reaching the heart of Sweet Palace, it is revealed that Sir Sweet has kidnapped many Prinnies in order to combine them with the Ultra Dessert and create his masterpiece dessert, G-Sweet. Prinnies battle the demon in one hard final confrontation.
Additional adventures[edit]
An alternate story (Asagi mode) is unlocked by either finding the ten torn letters, or entering a code at the title screen. The story features Asagi, another Nippon Ichi mascot and secret character. Throughout the seven stages of the alternate story, Asagi battles Prinnies for the right to be the main character of the game, but is defeated.
If enough Lucky Dolls are found, the player can enter Martial Tower, an extremely hard level where two optional boss fights involving characters from the original Disgaea series are located. These encounters also explains some of the game's backstory.
If the player manages to get 100 Lucky Dolls, they are awarded with the optional battle against demon lord Etna herself. The battle includes many cameos from original series characters.
Downloadable content[edit]
There are three downloadable stages for Prinny. To play these stages you must first get the dimensional guide and then talk to her.
- Flonne's Castle: Adds a new stage and Flonne as a boss. Released on February 25, 2009.
- Marona of Phantom Isle: Adds a new stage and Marona as a boss. Released on March 18, 2009.
- Li'l Asagi Comes Home (Martial Tower 2): Adds a new stage and a new form of Asagi as a boss. Released on April 29, 2009.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received 'average' reviews according to the review aggregation website Metacritic.[3] It drew praise about its sense of humor, boss fights and visual design, but criticisms about its imprecise controls and difficulty.[11] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[7]
Sequel[edit]
Nippon Ichi Software released a sequel, Prinny 2: Dawn of Operation Panties, Dood! The game picks up where the original ended, this time, with the Prinny Squad being sent to retrieve Etna's panties.
Prinny Can I Really Be The Hero Dlc Rar Programs Download
References[edit]
- ^John Tanaka (August 29, 2008). 'Disgaea Mascot Featured in New PSP Title'. IGN. Retrieved November 14, 2017.
- ^'PRINNY - Can I really be the hero?'. Prinnies.com. Retrieved August 25, 2012.[failed verification]
- ^ ab'Prinny: Can I Really Be the Hero? for PSP Reviews'. Metacritic. Retrieved November 14, 2017.
- ^8BitBrian (March 6, 2009). 'Destructoid review: Prinny: Can I Really Be the Hero?'. Destructoid. Retrieved November 15, 2017.
- ^Edge staff (August 2009). 'Prinny: Can I Really Be the Hero?'. Edge. No. 204. p. 106.
- ^Simon Parkin (March 18, 2009). 'Prinny: Can I Really Be the Hero?'. Eurogamer. Retrieved November 15, 2017.
- ^ ab'Notas de Famitsu' (in Spanish). Meristation. December 11, 2008. Retrieved November 14, 2017.
- ^'Prinny: Can I Really Be the Hero?'. Game Informer. No. 192. April 2009. p. 89.
- ^Will Herring (March 2009). 'Prinny: Can I Really Be the Hero?'. GamePro. p. 81. Archived from the original on February 21, 2009. Retrieved November 15, 2017.
- ^Chris Hudak (February 13, 2009). 'Prinny: Can I Really Be The Hero? Review'. Game Revolution. Archived from the original on October 21, 2015. Retrieved November 15, 2017.
- ^ abTom McShea (February 17, 2009). 'Prinny: Can I Really Be the Hero? Review'. GameSpot. Retrieved November 14, 2017.
- ^Nick Valentino (January 26, 2009). 'Prinny: Can I Really Be the Hero? - PSP - Review'. GameZone. Archived from the original on February 24, 2009. Retrieved November 15, 2017.
- ^Ryan Clements (February 6, 2009). 'Prinny: Can I Really Be the Hero? Review'. IGN. Retrieved November 14, 2017.
- ^'Review: Prinny: Can I Really Be the Hero?'. PlayStation: The Official Magazine. No. 19. May 2009. p. 85.
External links[edit]
- Official website(in Japanese)
- Official website(in English)
- Prinny: Can I Really Be the Hero? at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Prinny:_Can_I_Really_Be_the_Hero%3F&oldid=904201499'
![Download Download](https://www.ziperto.com/wp-content/uploads/2017/07/Prinny-Can-I-Really-Be-the-Hero-PSP-shot2-ziperto.jpg)
- Prinny: Can I Really Be the Hero?
Nippon Ichi aren’t a company to do things in half-measures. Their Strategy RPGs are well known for the absurd amount of content crammed into them. So when NIS set out to do a platformer starring the Disgaea series’ ever-present Prinny mascots, the end result being among the hardest of its kind should come as little surprise.
The story premise of the Prinny titles are simple. You play one of the hundreds of Prinnies doomed to the service of Demon Lord Etna; a task that only ends when a Prinny has served long enough to earn the right to reincarnate. Considering Etna pays her staff very poorly, if at all, it’s widely known that this could take years, if not decades.
The titular hero is a chosen Prinny given the ex-Overlord Laharl’s scarf, which will protect him from exploding on impact after being thrown; as Prinnies are known to do. If he dies, Etna will just give the scarf to the next Prinny in line, until they’re all dead. On Standard difficulty, each Prinny gets three lives; denoted by scarf icons. On the optionally sadistic Hell’s Finest mode, Prinny dies in one hit.
For being essentially a simple platformer, Prinny has a lot of depth to it. The jumping mechanics, to many a reviewer’s chagrin, take their cues from the Ghosts ‘n Goblins series. Once Prinny jumps in a direction, there’s no mid-air adjustment. While the core attack consists of simply running up to an enemy and slashing it to pieces, there’s also mid-air ranged attacks (which can deal out massive damage at close range), and a hip-pound jump which is used both for stunning enemies and getting around unsafe obstacles.
The monsters and bosses all come from the Disgaea series’ immense roster of demons, each with unique attacks designed to fit into Prinny’s platformer style. The sprite animation is as charming as ever, and long-term series composer Tenpei Sato contributed some classic tunes, as well as many catchy new ones.
There’s a handful of tricks and treats available in different stages, such as vehicles (many from Makai Kingdom), items, and collectible snacks for bonus points. Each stage (of every variety) also has three hidden Lucky Dolls, which can be collected for nifty bonus features, and even bonus stages and boss fights in the highest amounts. While most of the in-game database can be filled in just by defeating enemies, to get the ‘secret’ files on the Prinny baddies, this requires either collecting the Lucky Dolls (for immune enemies, vehicles, and obstacles), or finding rare letters dropped by monsters after defeating them many, many times.
Collecting high amounts of Lucky Dolls unlock the ultimate challenges: the ridiculously difficult Martial Tower, which leads to fights with Prinny, Laharl and Baal (on a second visit), and a battle with Demon Lord Etna herself; who calls out all the stops for the toughest fight in the game.
Prinny is jam-packed with content. The main character is given ten hours to recover the ingredients for Etna’s stolen Ultra Dessert. Each stage takes up an hour of time. In addition, the first six stages can be taken on at a different time: between the first (easiest) and sixth (hardest) hour. This means there are a whopping thirty-six variations of the first six stages alone, each with a totally unique layout and boss encounter at the end. The last four stages are all unchangeable, leading up to the final boss fight. This is a strictly timed 3:00 battle, requires near perfect memorization (and a lot of button mashing) to defeat; a task that’s caused many a gamer to either break their PSPs in frustration, or give up on the game entirely.
The other infamous detail Prinny was advertised with, possibly as a warning: the player starts with 1,000 lives. While this sounds absurdly generous, it’s not. The difficulty of the later stages and bosses, along with the necessary trial and error to complete them, can deplete the stockpile of Prinnies extremely fast. There’s no recovering lost Prinnies, either. It’s 1,000 or bust. (You can always reload from a save point, if it comes to a desperate situation.)
Prinny doesn’t just reward button mashing, it practically demands it: the square button is extremely responsive to repeated use, and each and every press of it, no matter how fast, can register a massive amount of hits in a few seconds. Using close-range aerial attacks in rapid succession is a player’s best bet for eliminating bosses that would otherwise be impossible. This isn’t just helpful for defeating the likes of the final and optional bosses; it’s pretty much necessary.
If the main game proves too difficult, finding hidden letters between stages at Etna’s Castle can also unlock the secret Asagi Mode (also accessible through a code for the impatient), which provides new stages and special boss fights against the ever-present NIS heroine who’s still fighting for a starring role in her own game.
In addition to all this, the game also has a few dozen achievement-esque ‘awards’ given out for completing key tasks ranging from the mundane to the truly impressive; such as clearing the game, defeating the optional bosses, or simply performing a few hundred hip-pounds. (These are given out via news broadcast between stages by an amusingly oblivious Succubus reporter.)
For the truly devoted, Prinny even has three DLC levels which can be purchased on the PSN, each with a unique (and voice-acted!) boss fight. The Marona and Flonne levels are modestly challenging, while the ‘Lil Asagi Comes Home’ stage is only for the most masochistic of players. Fortunately, they all offer unlimited lives, and they will be necessary.
With a game this packed with content and replay value, it would have made Prinny a fantastic game in its own right. What really makes the game shine is NIS America’s finest localization work to date. Every story segment and NPC is fully voiced with some of the most hilarious voice work and writing the company has produced yet. Even the file database, providing background on the many enemies and items in Prinny, is chock full of in-jokes and amusing references.
Among the highlights of the localization is a late-game boss, a giant armor-clad boar called Darth Moab; voiced by a hilarious James Earl Jones impersonator that talks in nothing but parodies of Darth Vader lines:
“If he could be churned, he would make a powerful stir-fry.”
Prinny Can I Really Be The Hero Dlc Rar Programs Free
Each and every character from the lowly Prinnies that populate Etna’s castle to the charismatic bosses all have charmingly appropriate voice actors. Many of them are also returning vets from previous NIS titles. The English voice talent for Flonne, Etna, Laharl, and even Marona from Phantom Brave all return to reprise their characters’ voices. (The Etna VA from the first Disgaea was replaced for Disgaea 2, and she’s remained the voice actress for Etna ever since.) Asagi’s voice work is especially enjoyable, due to the many accents she puts on for her brief appearances in Asagi Mode, which is worth playing just for the comedic story sequences. NIS America went above and beyond for Prinny‘s localization, making one of the craziest platformers ever a truly special gem.